Grim Dawn Not High Enough Level to Continue

Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d'être is to put other people down for liking the wrong things

TTBF posted:

I'm building the necromancer/occultist "Pokemaster Life Leech Cabalist" build linked in the OP, and I'm stumped on which of these two off-hand items to equip. Which do I pick?

Losing the +1 to all necromancer skills won't decrease how many skeletons I can summon but would be a bit of a blow. I just don't know if it's a blow the new item offsets or not.


Extra pet and pet stats would have me pick the new one, but I basically play GD to maximize pet poo poo so :v:
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chaosapiant
Oct 10, 2012


White Line Fever

Vakal posted:

Another weird build I've been playing with recently is to equip any green item that says "of scorched ends" into as many slots as I can.

These items give a %10 chance to launch a fireball on attack. Which on it's own is not that useful, but as far as I can tell it can spawn on any equipment in the game so you can possibly get it on all 13 character slots.

I've got ten of them so far and the result is a barrage of guided fireballs being vomited from my character. And the fireball damage scales with devotions and +fire damage.

And for bonus swag points, at lvl 35 you can equip the Conflagration Relic to get a piercing fire beam that triggers the fireballs at a near constant rate.


Jesus Christ that�s amazing and bad rear end!!
Chubby Henparty
Aug 13, 2007
I think my favourite run of this game was just Fireball then Greater Fireball all the way to at least the end of veteran, buffed up by everything +fire. Very happy that Last Epoch starts you with it, basically my only requirement for any arpg.
bus hustler
Mar 14, 2019


Picked up this game during the steam sale and I think have chosen the most boring full Soldier/forcewave start. Forcewave & War Cry are the only skills I ever use. On normal I can die to bosses still as I'm probably doing armor/resists wrong, and on Veteran I can actually die to mobs, but in general I've just pressed right click for 41 levels so far.
Braking Gnus
Oct 13, 2012
What's your second class? In my experience soldier is pretty drat boring, and used to toughen up whatever the second class is.
Dr_Gee
Apr 26, 2008

watho posted:

i�ve been playing last epoch over the last few days and while i am having fun it�s given me even more appreciation of GD

+1; i'm enjoying LE a lot and also there are tons of quality of life things in GD that i prefer

re: soldier: ya, second class is pretty vital for making soldier feel fun. i don't know if i've ever used it for active skills before

KPC_Mammon
Jan 23, 2004


Didn't scorched ends not have a recharge at one point? If you stacked enough pieces the fireballs would proc additional fireballs. Am I misremembering or does anyone else miss how absurd that build was before the change?
Fruits of the sea
Dec 1, 2010
Yeah a straight forcewave build is not super exciting. For deaths, you should probably grab some defensive skills from a second class, so you can stand still and spam forcewave in relative safety.

Unfortunately there isn�t much in the way of items that give damage conversion for forcewave either. There is some stuff that converts to fire damage which opens up some neat possibilities for a demolitionist/soldier but I don�t think it�s super accessible for a first playthrough.

bus hustler
Mar 14, 2019


I was following a build guide for a Soldier/Necro then realized I didnt have the Necro expac :v:

So I just kept with Soldier, I do not have a second class chosen yet because I've still had points to allocate - I think i'm pretty much there with soldier skills though, so may pop a second class soon.

And yeah that build guide was basically like "you will use forcewave until level 95 thats just how it is" and I've played D3 since the 2012 release so I'm willing to accept a lot of poo poo shoveled at me from my aRPG so I just ate it.

Is there a point to playing on Veteran or am I just slowing myself down for 10% more xp? I know in D3 some of the higher difficulties are not worth it compared to just completing more content on Normal.

Captain Foo
May 11, 2004


we vibin'
we slidin'
we breathin'
we dyin'

bus hustler posted:

I was following a build guide for a Soldier/Necro then realized I didnt have the Necro expac :v:

So I just kept with Soldier, I do not have a second class chosen yet because I've still had points to allocate - I think i'm pretty much there with soldier skills though, so may pop a second class soon.

And yeah that build guide was basically like "you will use forcewave until level 95 thats just how it is" and I've played D3 since the 2012 release so I'm willing to accept a lot of poo poo shoveled at me from my aRPG so I just ate it.

Is there a point to playing on Veteran or am I just slowing myself down for 10% more xp? I know in D3 some of the higher difficulties are not worth it compared to just completing more content on Normal.


veteran is no longer worth it - it used to be, but it's better to just blast through and level faster
bus hustler
Mar 14, 2019


Ah well I finished the game this morning anyway on Veteran, I was close, I got some mega good drop at level 40 that made me OP without taking another class.

Level 42 just finished the first playthrough... grab a second class and start over on elite right?

Captain Foo
May 11, 2004


we vibin'
we slidin'
we breathin'
we dyin'

bus hustler posted:

Ah well I finished the game this morning anyway on Veteran, I was close, I got some mega good drop at level 40 that made me OP without taking another class.

Level 42 just finished the first playthrough... grab a second class and start over on elite right?


Go for it!
Tabletops
Jan 27, 2014

anime

bus hustler posted:

Ah well I finished the game this morning anyway on Veteran, I was close, I got some mega good drop at level 40 that made me OP without taking another class.

Level 42 just finished the first playthrough... grab a second class and start over on elite right?


Get the xpacs!
Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
The 3 new masteries in the xpacs are insanely good & fun.
Dr_Gee
Apr 26, 2008

i don't think i've done a character that didn't use an xpac mastery since they were released
Tensokuu
May 21, 2010

Somehow, the boy just isn't very buoyant.

bus hustler posted:

I was following a build guide for a Soldier/Necro then realized I didnt have the Necro expac :v:

So I just kept with Soldier, I do not have a second class chosen yet because I've still had points to allocate - I think i'm pretty much there with soldier skills though, so may pop a second class soon.

And yeah that build guide was basically like "you will use forcewave until level 95 thats just how it is" and I've played D3 since the 2012 release so I'm willing to accept a lot of poo poo shoveled at me from my aRPG so I just ate it.

Is there a point to playing on Veteran or am I just slowing myself down for 10% more xp? I know in D3 some of the higher difficulties are not worth it compared to just completing more content on Normal.


I know exactly what build this is because I�m playing it right now. It�s not bad just mostly boring I guess? Looking forward until later when I can actually be a death knight and do things that aren�t �spam forcewave� (not that it doesn�t melt things at level 30ish but still)

Captain Foo posted:

veteran is no longer worth it - it used to be, but it's better to just blast through and level faster

Hmm. I'll kill it on my playthrough too. Looking at some stuff over on reddit, people were talking about how the elite monsters tend to spawn way more often on Veteran. That was my biggest thing about playing on Vet, though it felt like it was always a battle of attrition -- either I ran circles around the mobs and forcewaved them to death, or I'd get gibbed.

Tensokuu fucked around with this message at 04:14 on Jan 18, 2022

kingturnip
Apr 18, 2008
I've been playing with a mod that speeds things up and increases mob density.
You still run into kill squads of 4-5 elites every now and then, but the overall pacing is so amped up that you're higher level and have more gear to compensate.

It's good, hectic, fun.

Tabletops
Jan 27, 2014

anime
Grim internals + grimmest 4lyfe
TTBF
Sep 14, 2005
Just hit level 100 on my first character on ultimate. Demolitionist/Oathkeeper hybrid. I started heavy into guardians (and had five at one point) and then respecced into blackwater cocktail with life leech. Now I'm mainly built around thermite mines. It's been a fun progression!

At this point I just need to try to focus on getting better gear. Is the fastest way to do that just to go after totems? Or is there a better strategy? I know what I'm looking for and it's all random drops

Tabletops
Jan 27, 2014

anime
SR
Quill
Jan 19, 2004
Yeah, Shattered Realms. You fight through its levels and unlock milestones, so you can skip the earlier ones for convenience. No need to start all over every time.
TTBF
Sep 14, 2005
I thought I heard that Shattered Realms only starts getting good around shard 75. Is that on all difficulties or just normal?
theshim
May 1, 2012


You think you can defeat ME, Ephraimcopter?!?

You couldn't even beat Assassincopter!!!

I found SR to be mega boring and would rather go totem hunting but I've only gotten one character to 100 myself so you should probably take anything I say with a grain of salt.
Suburban Dad
Jan 10, 2007

Well what's attached to a leash that it made itself?
The punchline is the way that you've been fuckin' yourself


theshim posted:

I found SR to be mega boring and would rather go totem hunting but I've only gotten one character to 100 myself so you should probably take anything I say with a grain of salt.

Agree with this and same about only one max level dude. Getting to the higher level SRs (just to unlock them) was too much of a slog for me.
Max Wilco
Jan 22, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

So during the Xmas sale, I picked up the two expansions for Grim Dawn, since they were recommended (I remember someone said they added some QoL stuff or something, but I forget what it is at the moment).

I've made it past what I think is the Act I boss (Warden Krieg), and I got the bridge repaired. So far, I find the game pretty slow. I went with the Pyromancer class (Demolitionist/Occulist), and I've been mainly using firearms (primarily a pistol with a green skull in the off-hand). I've tried wielding melee weapons with the second weapon loadout, but fighting in close-quarters runs my health down faster.

My most powerful damage dealing ability seems to be the electric jacks. The molotovs seem to work okay against groups, and the Occultist's acid-eyeball attack I have on the right mouse-button, as the damage over time is good when kiting enemies. I've only died once (against Warden Krieg). The biggest frustration is equipment management. Right now, I've got a mix of mostly green- and blue-quality gear; most of the yellow-quality gear I've sold. Some gear I can't wear because I don't have enough points in one stat, or I'm not high enough level, so I stow it with the smuggler.

Does the game pick up in terms of pacing? I'd like to be able to tear through groups of enemies quickly without pelting away at them for ten seconds, but I don't know if that's something that will happen over time, or if it's because I picked a class ill-suited towards that style of play. If it's the latter, can I pick up where I'm at currently with a new class, or do I have to start from scratch?

Splorange
Feb 23, 2011

Max Wilco posted:

So during the Xmas sale, I picked up the two expansions for Grim Dawn, since they were recommended (I remember someone said they added some QoL stuff or something, but I forget what it is at the moment).

I've made it past what I think is the Act I boss (Warden Krieg), and I got the bridge repaired. So far, I find the game pretty slow. I went with the Pyromancer class (Demolitionist/Occulist), and I've been mainly using firearms (primarily a pistol with a green skull in the off-hand). I've tried wielding melee weapons with the second weapon loadout, but fighting in close-quarters runs my health down faster.

My most powerful damage dealing ability seems to be the electric jacks. The molotovs seem to work okay against groups, and the Occultist's acid-eyeball attack I have on the right mouse-button, as the damage over time is good when kiting enemies. I've only died once (against Warden Krieg). The biggest frustration is equipment management. Right now, I've got a mix of mostly green- and blue-quality gear; most of the yellow-quality gear I've sold. Some gear I can't wear because I don't have enough points in one stat, or I'm not high enough level, so I stow it with the smuggler.

Does the game pick up in terms of pacing? I'd like to be able to tear through groups of enemies quickly without pelting away at them for ten seconds, but I don't know if that's something that will happen over time, or if it's because I picked a class ill-suited towards that style of play. If it's the latter, can I pick up where I'm at currently with a new class, or do I have to start from scratch?


Dual wielding pistols (demolitionist + inquisitor) is pretty great to blast through a first playthrough. Since this makes you a consistent murder machine - I went with boosting all of the flame damage and explosive damage I could find in the trees and signs... which means I didn't use my thinky brain at all and probably could have optimized some things better.

After completing the base game once you get more opportunities to skip parts and do different runs.. aand you've probably collected interesting gear that could work for other builds.

I'm one of those sickos that insists on going through every corner of the map so I can't comment precisely on the pacing. But it seems to me at least, that it can be a bit of a slog with builds that aren't broken in funny ways from early on.

marshalljim
Mar 6, 2013


yospos

Max Wilco posted:

Does the game pick up in terms of pacing? I'd like to be able to tear through groups of enemies quickly without pelting away at them for ten seconds, but I don't know if that's something that will happen over time, or if it's because I picked a class ill-suited towards that style of play. If it's the latter, can I pick up where I'm at currently with a new class, or do I have to start from scratch?

Are you playing on Veteran difficulty, by chance? That will slow you down.

You definitely shouldn't be plinking away at regular enemies on normal for 10 seconds, whatever your class, unless your build is really suboptimal. If that's the issue, maybe it'd be more fun to follow a build guide until you get a feel for the game's systems.

greazeball
Feb 4, 2003


Yeah I'm getting Veteran vibes from that description too. Switch to normal and there will be plenty of fun skeleton burning parties soon.

It also sounds like your points might be too spread out or you're not stacking damage. You might need to add resistance reduction later but that's not an issue at the beginning. Go for some constellations that increase your fire and chaos damage (like Imp) and look for a two handed ranged to go with Fire Strike and just put points in that (or respec with the lady in Devil's Crossing) until you're just ripping through the trash mobs and the pace will definitely pick up.

Devorum
Jul 30, 2005

Yeah, one of the hardest lessons for me to learn in this game (and TQ) was to not spread my points too thin. You gotta pick a couple of good skills and just go to town on them.

Which sucks in some ways because I want to be able to use all the tools a mastery offers, but oh well.

Fruits of the sea
Dec 1, 2010
To be fair, some skills are one-point wonders that still have a decent effect, especially if they can be used to trigger devotion abilities.

Max Wilco posted:

So during the Xmas sale, I picked up the two expansions for Grim Dawn, since they were recommended (I remember someone said they added some QoL stuff or something, but I forget what it is at the moment).

I've made it past what I think is the Act I boss (Warden Krieg), and I got the bridge repaired. So far, I find the game pretty slow. I went with the Pyromancer class (Demolitionist/Occulist), and I've been mainly using firearms (primarily a pistol with a green skull in the off-hand). I've tried wielding melee weapons with the second weapon loadout, but fighting in close-quarters runs my health down faster.

My most powerful damage dealing ability seems to be the electric jacks. The molotovs seem to work okay against groups, and the Occultist's acid-eyeball attack I have on the right mouse-button, as the damage over time is good when kiting enemies. I've only died once (against Warden Krieg). The biggest frustration is equipment management. Right now, I've got a mix of mostly green- and blue-quality gear; most of the yellow-quality gear I've sold. Some gear I can't wear because I don't have enough points in one stat, or I'm not high enough level, so I stow it with the smuggler.

Does the game pick up in terms of pacing? I'd like to be able to tear through groups of enemies quickly without pelting away at them for ten seconds, but I don't know if that's something that will happen over time, or if it's because I picked a class ill-suited towards that style of play. If it's the latter, can I pick up where I'm at currently with a new class, or do I have to start from scratch?


It is absolutely possible to tear through mobs of monsters in seconds. Focusing on Blackwater cocktail is probably the easiest way to accomplish that with pyromancer. Or focus on fire strike and choose the Solael's Witchfire morph to shoot fire+chaos bullets. Either way, thermite mine, mortar trap and sigil of consumption could all be useful secondary/tertiary attacks.

A couple things:

-Gear variety and quality usually picks up a lot somewhere between the end of act 2 and 3, until then it can be kind of hard to make a specialized character
-Specifically for Pyromancer, I think a lot of cool monster uniques drop in act 3
-One-hand weapon and an off-hand casting implement is a good set-up for spamming powerful abilities, not to mention its relatively easy to find good gear so you're on the right track there. If you want to go pew-pew with guns use a rifle, or dual-wielding revolvers can be enabled with relics and some items. Its a little harder to gear and spec for gunfighting imo
-You'll want to specialize in one or two damage types that are supported by both your classes and focus on gear that boosts them. Fire+Chaos is a good synergy for Pyro, though you could probably also do fire+vitality
-One-point wonders! Flashbang, Stun Jacks and Curse of Frailty are decent crowd control to cast occasionally even if they don't match your damage type. Keeping Blood of Dreeg up will give you a lot of survivability and you don't need to max it out (though you can). Vindictive flame is a nice buff. All of these are OK with one point and may be worth investing more if they fit your playstyle.
-You should have unlocked a spirit guide in act 1 that allows you to respec skill points. Its pretty cheap at the start.
-Bloody pox straight up removes a percentage of a mob's health and its an aoe. Pretty crazy stuff.

Fruits of the sea fucked around with this message at 10:46 on Jan 21, 2022

Splorange
Feb 23, 2011

Fruits of the sea posted:

-You should have unlocked a spirit guide in act 1 that allows you to respec skill points relatively easily

Yeah, this is really great and allows you to A) spend iron on stuff B) change your mind about your skill choices while maintaining some investment, so you can try some specific skill to feel it out before committing to it.

She disappears because of plot reasons when the prison is attacked. for awhile but a replacement reappears in dlc territory later on.

greazeball
Feb 4, 2003


Just adding that respeccing is insanely cheap and painless. You should have plenty of iron and aether crystals anyway, and repairing the bridge in DC is the only time in the game where you'll be blocked if you're temporarily low.
bloom
Feb 25, 2017


by sebmojo

Splorange posted:

Dual wielding pistols (demolitionist + inquisitor) is pretty great to blast through a first playthrough.

You can also do this very effectively with demo + occultist since there's a lot of gear that focuses on fire + chaos damage. You need to enable dualwielding through gear but there's a good amount of options for that.
bus hustler
Mar 14, 2019


I don't really find money to ever be plentiful in this game in my first playthrough - I feel like I pick up and sell a fair amount of stuff. It's a little better on Elite difficulty now. Took a little break, not sure if I want to continue my forcewave dude or just use what I've learned to start over...
iceyman
Jul 11, 2001
Once you beat act1 on ultimate you can purchase merits that unlock all waypoints for normal and elite. And getting revered status or whatever with Malmouth Resistance let's you purchase xp potions. Those combined should help you speed through any future playthroughs. But getting there with your first character can be rough.
cyrn
Sep 11, 2001

The Man is a harsh mistress.
If you want a very strong, tanky, and zoomy build, the Vire's Might Skater is the fastest build I know of for going from a fresh start to clearing ultimate. In PoE terms it's if shield charge left a trail of stackable flaming ground degens similar to how toxic rain's pools work... but if the toxic rain pools could cast on crit to spawn even MORE stuff.

An excellent guide for the build https://www.youtube.com/watch?v=hNsCy2DUulI.

It is extremely fun, farms anything limited by travel time (which is most things) incredibly fast, tanky enough for hardcore, and can grow into some very powerful optimized endgame builds capable of almost everything the game can throw at you.

Money tip: do crucible or shattered realms and when you finish all the loot appears in a few chests full of items conveniently located right next to a vendor so you can sell several inventories worth of loot. Or farm totems and sell the loot piles they drop.

40 Proof Listerine
Jul 1, 2007
The Sigil of Deleg�tes

bus hustler posted:

I don't really find money to ever be plentiful in this game in my first playthrough - I feel like I pick up and sell a fair amount of stuff. It's a little better on Elite difficulty now. Took a little break, not sure if I want to continue my forcewave dude or just use what I've learned to start over...

The big thing is yellow items don't sell for much at all - green items and blue items will be enough iron bits to keep you topped off without having to go back to sell every two screens

Higher level items are worth more too, so the iron bits shortages get less of an issue as you level up

Max Wilco posted:

Does the game pick up in terms of pacing? I'd like to be able to tear through groups of enemies quickly without pelting away at them for ten seconds, but I don't know if that's something that will happen over time, or if it's because I picked a class ill-suited towards that style of play. If it's the latter, can I pick up where I'm at currently with a new class, or do I have to start from scratch?
You can have a good time with the Pyromancer class all the way through level 100 flinging cocktails and dropping sigils and later doom bolts; the big thing to speed up kill times for caster classes is pumping more points into the active skills themselves - 7 points or so in the actives is a good starting place to get through most of Veteran and then at level 50 you can start filling out to 12 or 16 points

The other big gearing consideration is finding complementary Monster Infrequent gear that turbo charges your skill of choice; after beating the Warden you'll be in an area soon that drops Incendiary Shoulderpads that give +3 to Blackwater Cocktail and converts some of your chaos damage to fire damage, making your +fire damage % on your gear more powerful. If you want to go back to the Burrwitch Outskirts and the Depraved Sanctuary, you can find Bloodsworn Scepters that turbo charge Sigil of Consumption with Chaos damage.

TTBF
Sep 14, 2005
What's a good/fun class combo for Inquisitor?
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Dr_Gee
Apr 26, 2008
joke but true answer: all of the above

"here are some standouts": demo for gunslinger (have done this personally, is a delight); soldier/oathbreaker for more tankiness; arcanist for elemental blastiness

inquisitor is a lot like soldier/occultist in having some stellar passives/defensive actives that can suit lots of situations. it depends whether you want to use Inq active skills, as well, or just have Inq bulk up the main class

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